They become pretty much a T3 unit on paper and T4 in practice. If you have all of these your phalanxes will have +4 spirit damage, +1 resistance, and a whopping +6 defence. Make sure to research and cast spiritual freedom on the city (units produced become dedicated to good and gain meditate).īuild phalanxes here and research and get keeper's creed online (units dedicated to good gain +2 defence +2 spirit damage). Build a city which will cover all of these (expander allows you to do that faster). (Optional) Sphinx temple (+2 defence and blinding aura). Crystal tree (+2 defence +1 resistance) and 3. The backbone of my armies in the late game are phalanxes. Warlord with keeper of the peace master and expander is the nuts. Hey i'm a bit late to the party but here's my suggestion. This was harder than I thought because I've actually played as every class/race combo and I like most of them. I also enjoy the Devout Flyers with lots of healing support since they tend to be plenty squishy. keeping everything forest so nobody can move, and I appreciate the bard skills their shaman gets.ĭraconian Theocrat I like their evangelist getting fire bolts, the healing rate is absurd, and the elders getting heal. ![]() On that note, using wild growth as a druid halfling was also fun. Also going the water master route and turning everything to wetland is nice and annoying to everybody else and great for goblins. ![]() Goblin Warlord gets a lot of nice bonuses for their units, and goblins are probably my favorite race. Giving their support unit heal makes them useful for late game, adding devout to shock troopers is also amazing. Ice Queens get way too many buffs and the fire adept takes care of the hate of volcanic and tropical.Īlso works great with an Orc Theocrat. Sorcerer Frostling with Master Shadowborn and Fire Adept.
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